![]() ![]() For example, it can do exploration, but Carrack is probably better at it, but Carrack is much larger, and probably can't be soloed that easily. The ship can do every type of role, but there are specialised ships that can do these roles better (but can't do other roles). Jack of all Trades, but Master of none. May be costly (but you get the ship, the rover and the fighter). Looks majestic, a ship you want to fly again and again. You could fly around in the fighter to recon and then take your rover if you find something interesting, rather than ride around in a bike (as something like Cutlass can't carry the rover), - much more efficient exploration or search and rescue. For example you can leave your ship on orbit, or at a space port, and take the fighter down to the planet surface (and probably pay less for fuel and "parking"), etc. You can use it as a personal transport, not only for fighting. You can fire all missiles at once creating a rain of missles, check this topic: Good gimbaled cannons with a lot of punch, turrets, a snub fighter, and lots of missles, especially for Andromeda. It has a well build living quarters, so you can spend more time "planetsiding". Add the rover, and you've got a great exploration vessel. The bay can be approached from 2 sides, which should speed up the loading/unloading, or make it more convenient. Remove the rover and you can haul a lot of cargo. My understanding is that right now all ships behave as if they have full cargo load, but even with full load it's still very responsive and maneuverable. Handles very well for a ship of it's size. You can still control shields, missiles, the ship, main guns. As a pilot the only control you are missing is the detailed control over all systems and subsystems, but not sure how critical it is. ![]() You need people or AI for turrets and the snub fighter, but having no turrets or fighter operational doesn't prevent you from still be effective. You have all the main controls and weapons as a pilot. Freelancer is blind in comparison (not sure if as blind as BlindOwl). Very important for navigation in busy areas, asteroid fields, combat helps a lot in landing, and is overall very pleasant when enjoying the great views out of cockpit (or maybe the control bridge given it's size). Great view, like in Aurora: you can see everything in front, up, down, sideways - no blockers. Although it depends on what exactly you want to do (should be hard to tell, as we are still in the alpha test). Something smaller, like Freelancer, - I'd say no point of getting one if you can get Connie - an intermediary step between Aurora and Constellation. Something bigger like Carrack may be too much for 1 person, plus you are likely not to be able to use most of the ship's fire power solo, unlike for Connie. While that one is not flyable, got a loaner Andromeda.Ī Connie is a supersized Aurora :grinning: I tried someone's Andromeda in game and then went from Aurora to Constellation Aquila. ![]()
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